Feb 05, 2012

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Warping Guidelines - Section 6

6.1 If a driver warps during Pace / Yellow, drop to the low side below the out of bounds line on the track and maintain pace lap speed. (The most important thing is to not speed up or slow down to much during a warp.)

6.2 If during a race you are warping bad, the driver will pit and stay in back of the field until your connection improves. You must pit on the second lap of every caution to stay at the rear of the field until the connection improves.

6.3 If you experience a major warp and your among a pack of cars, (the other cars disappear from your view) please move low and drop below the out of bounds line when safe or high up to the wall; depending on the cars around at point of warp to get out of the main preferred groove and then re-adjust after you pop back in.

6.4 If you continue to warp bad and your quality is low or continues to spike, you should then pit and leave the race.

6.5 Drivers should take a provisional start if connection or quality is bad.

6.6 Drivers should leave sufficient room when racing side by side to allow for unstable inaccuracies of the game online. Drivers need to be aware of low quality or spikes with connections.

6.7 Drivers must display connection info during all races. Ctrl + C

The MORL reserves the right to make adjustments to the rules as needed to make this a better league to race in.

Mon ARCA Series Top 10
1.David Fink2405
2.ridge9402313
3.KC2HSE2289
4.Josh Latka2230
5.HsT_Rollerman2180
6.Stockcar2016
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9.Bne Inc1794
10.PRO_AC1677
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1.D Fink2361
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3.C Marini2285
4.D Goniwicha2193
5.E Monaco2105
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8.C Hayes1717
9.J Oliver1716
10.R Montgomery1677
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