6.1 If a
driver warps during Pace / Yellow, drop to the low side below the out
of bounds line on the track and maintain pace lap speed. (The most important
thing is to not speed up or slow down to much during a warp.)
6.2 If during a race you are warping bad, the driver
will pit and stay in back of the field until your connection improves.
You must pit on the second lap of every caution to stay at the rear of
the field until the connection improves.
6.3 If you experience a major warp and your among a
pack of cars, (the other cars disappear from your view) please move low
and drop below the out of bounds line when safe or high up to the wall;
depending on the cars around at point of warp to get out of the main preferred
groove and then re-adjust after you pop back in.
6.4 If you continue to warp bad and your quality is
low or continues to spike, you should then pit and leave the race.
6.5 Drivers should take a provisional start if connection
or quality is bad.
6.6 Drivers should leave sufficient room when racing
side by side to allow for unstable inaccuracies of the game online. Drivers
need to be aware of low quality or spikes with connections.
6.7 Drivers must display connection info during all
races. Ctrl + C
The MORL reserves the right to make adjustments to the rules as needed
to make this a better league to race in.
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